Shove
Shove the wheelbarrow sideways.
Integration supportedLet viewers turn every careful climb into controlled chaos. The Windows PC integration reaches into wheelbarrow physics, time, camera, cargo, checkpoints and avatar visibility.
These are the 30 commands currently available in the Climb With Wheelbarrow integration, using the names and behaviour supplied by HypeMyStream.
Forces, momentum, damping, mass and gravity changes applied to the complete wheelbarrow assembly.
14 eventsShove the wheelbarrow sideways.
Spin the wheelbarrow clockwise or counter-clockwise.
Stop linear and angular wheelbarrow momentum.
Launch the wheelbarrow forward.
Launch the wheelbarrow backward.
Pop the complete wheelbarrow assembly upward.
Send the wheelbarrow forward and high into the air.
Rock the wheelbarrow through alternating angular impulses.
Apply strong damping temporarily.
Remove most damping temporarily for slippery handling.
Increase the wheelbarrow mass temporarily.
Reduce the wheelbarrow mass temporarily.
Disable gravity briefly and launch upward.
Lock angular motion temporarily.
Temporary whole-simulation speed changes for dramatic or chaotic moments.
03 eventsDrop the climb into dramatic slow motion, then restore it.
Accelerate the entire simulation temporarily.
Nearly freeze the world for a dramatic beat.
Field-of-view, orientation and tracking effects that disrupt how the climb is seen.
06 eventsWiden the camera into a fisheye view temporarily.
Narrow the camera field of view temporarily.
Pulse repeatedly between narrow and wide FOV.
Sway the camera pitch, yaw, and roll temporarily.
Enable strong position and rotation camera lag temporarily.
Roll the camera upside down temporarily.
Native post-processing effects that change the player’s view.
01 eventsBlur the screen with native post-processing temporarily.
Visible brick cargo changes kept in sync with the game’s native state.
02 eventsAdd visible cargo while keeping native flags synchronized.
Remove visible cargo from the wheelbarrow.
Progress, respawn and level restart actions for the current climb.
03 eventsTeleport to the next checkpoint and make it the new respawn point.
Teleport back one checkpoint and make it the new respawn point.
Restart the current game through Unreal’s native RestartLevel path.
Temporary visibility changes that preserve player collision and physics.
01 eventsMake the player invisible temporarily without disabling collision or physics.
HypeMyStream supports Climb With Wheelbarrow from Steam on Windows PC. The Steam macOS build is not supported by this integration.
Use the Windows PC build from Steam. The macOS build is outside current HypeMyStream support.
Store availability links to the officialSteam listing. HypeMyStream support applies only to its Windows PC build.
Choose the Steam build on Windows PC to use the HypeMyStream integration.
Store availability last checked August 2026. Prices can change.