Add Win
Adds one or more wins to the Chaos Mode counter.
Integration supportedLet viewers turn Los Santos upside down with player, vehicle, pedestrian, screen, time, weather and world effects built for unpredictable live runs.
These are the 368 events supplied for the GTA V: Chaos Mode integration, grouped by the part of the game they affect.
Counter actions for the Chaos Mode run.
01 eventsAdds one or more wins to the Chaos Mode counter.
Effect duration, timer, interface and combo controls.
09 eventsHalves the duration of active chaos effects.
Doubles the duration of active chaos effects.
Hides the Chaos Mod interface temporarily.
Temporarily prevents other chaos effects.
Activates previously triggered effects again.
Activates several effects together.
Makes effect timers run at half speed.
Makes effect timers run twice as fast.
Makes effect timers run five times faster.
Movement, combat, camera, wanted-level and teleport effects.
79 eventsSets the player’s wanted level to one star.
Sets the player’s wanted level to three stars.
Sets the player’s wanted level to five stars.
Temporarily removes control from the player.
Automatically aims the player’s weapon at targets.
Gives the player every available weapon.
Plays the Arena Wars theme music.
Surrounds and attacks the player with bees.
Forces the player into a binocular-style view.
Applies the Blimp Strats chaos effect.
Makes the player’s vehicle drive automatically.
Creates a duplicate of the player.
Gives the player force-like powers.
Activates a slow-motion precision-aiming effect.
Makes the player move and see as though drunk.
Makes the player’s attacks cause explosions.
Makes it appear that the player has died.
Displays a false wanted level.
Makes nearby pedestrians react to the player.
Throws the player through the air.
Flips the player or their vehicle upside down.
Activates a cinematic driving camera.
Creates a forcefield around the player.
Alters gravity inside a sphere around the player.
Pulls nearby objects through a gravity field.
Changes the camera to a classic overhead view.
Applies the Realistic Hacking chaos effect.
Restores health, armour, and other resources.
Gives the player explosive heat vision.
Greatly increases weapon recoil.
Sets the player on fire.
Gives the player a wanted level for behaving innocently.
Prevents the player from taking damage.
Forces the player to jump repeatedly.
Forces the player to keep moving forward.
Makes the player’s vehicle perform a kickflip.
Makes the camera lag behind the player.
Prevents the player from moving the camera.
Rains money around the player.
Reduces the player’s movement speed by half.
Multiplies the player’s movement speed by ten.
Multiplies the player’s movement speed by five.
Prevents the player from gaining a wanted level.
Enables night-vision rendering.
Prevents movement in a random direction.
Prevents the player from using their phone.
Prevents the player from entering a ragdoll state.
Disables the character’s special ability.
Prevents sprinting and jumping.
Makes a single hit capable of killing the player.
Displays television content on demand.
Prevents the player from using violence.
Adds two stars to the current wanted level.
Makes the player’s aimed attacks more dangerous.
Applies a fast, exaggerated Quake-style field of view.
Makes the player collapse into a ragdoll.
Makes every gunshot knock the player down.
Gives the player a random outfit.
Greatly increases weapon firing speed.
Launches or propels the player like a rocket.
Places the player inside a random vehicle.
Applies a disorienting sickness effect.
Activates the Simeon Says chaos effect.
Continuously rotates the camera.
Immediately kills the player.
Gives the player enhanced running and jumping.
Makes the player repeatedly stumble or collapse.
Moves the player to a random shop.
Sends the player through a random stunt jump.
Causes an unreliable or chaotic teleport.
Places the player inside the nearest vehicle.
Moves nearby entities to the player.
Moves the player a short random distance.
Moves the player to their map waypoint.
Moves the player beyond the waypoint in the opposite direction.
Throws the player high into the air.
Applies a disorienting virtual-reality camera effect.
Allows the player to move across water.
Rapidly changes or exaggerates the camera zoom.
Driving, traffic, speed and vehicle-physics effects.
44 eventsLimits vehicles to approximately 30 mph.
Makes braking produce a speed boost.
Makes vehicles bounce excessively.
Boosts the vehicle whenever the player brakes.
Takes driving control away from the player.
Randomly bursts vehicle tyres.
Moves the player to a random seat.
Replaces traffic with random vehicles.
Takes the player’s current vehicle away.
Makes traffic and vehicles extremely fast.
Allows vehicles to fire rockets.
Activates alarms on nearby vehicles.
Makes vehicles spin rapidly.
Turns traffic vehicles blue.
Gives traffic vehicles a chrome finish.
Forces the current vehicle to maintain its speed.
Makes vehicles gradually fall apart.
Removes a random wheel from the current vehicle.
Breaks the current vehicle into pieces.
Detonates vehicles near the player.
Allows vehicles to fly.
Makes vehicles invisible.
Turns traffic vehicles green.
Boosts vehicles whenever they honk.
Makes every nearby vehicle sound its horn.
Prevents vehicles from taking damage.
Makes vehicles jump repeatedly.
Locks nearby vehicles.
Removes gravity from vehicles.
Makes collisions detonate vehicles.
Sets traffic vehicles on fire.
Rapidly bursts vehicle tyres.
Disguises or replaces vehicles with props.
Gives traffic vehicles changing rainbow colours.
Turns traffic vehicles red.
Turns every nearby vehicle upside down.
Greatly reduces vehicle traction.
Repeatedly opens and closes vehicle doors.
Applies magical movement to the player’s vehicle.
Shrinks vehicles.
Throws nearby vehicles into the air.
Halves vehicle engine performance.
Multiplies vehicle engine performance by ten.
Doubles vehicle engine performance.
Pedestrian behaviour, weapons, encounters and companions.
76 eventsDoubles pedestrian animation speed.
Gives pedestrians extremely accurate aim.
Spawns a hostile alien.
Spawns a hostile Jealous Jimmy.
Makes every nearby pedestrian attack the player.
Arms nearby pedestrians with battle axes.
Prevents pedestrians from seeing properly.
Covers nearby pedestrians in blood.
Spawns or creates hostile bus-related pedestrians.
Gives pedestrians cat-themed guns.
Turns nearby pedestrians into police officers.
Applies the In the Hood pedestrian effect.
Makes pedestrian drivers reverse.
Makes pedestrians perform drive-by attacks.
Makes nearby pedestrians scream continuously.
Makes pedestrians explode.
Makes nearby pedestrians run away.
Makes pedestrians spin around.
Disables normal pedestrian intelligence.
Makes pedestrians ghost-like.
Gives each pedestrian a random object.
Arms nearby pedestrians with rocket launchers.
Gives pedestrians gravity-manipulating weapons.
Creates smoke around pedestrian weapons.
Makes nearby pedestrians surrender.
Makes pedestrians stand still like mannequins.
Spawns hostile mountain lions nearby.
Sets nearby pedestrians on fire.
Makes nearby pedestrians hostile.
Places pedestrians inside random vehicles.
Prevents pedestrians from taking damage.
Spawns a dangerous armed agent.
Applies the Epsilon-themed Kifflom effect.
Spawns hostile clowns.
Throws nearby pedestrians into the air.
Makes armed pedestrians fire unpredictably.
Spawns hostile mercenaries.
Greatly reduces damage dealt to pedestrians.
Arms nearby pedestrians with miniguns.
Spawns or converts pedestrians into minions.
Spawns hostile characters using lawnmowers.
Gives pedestrians nailgun-style weapons.
Spawns the Not Menendez chaos encounter.
Immediately destroys nearby pedestrians.
Makes pedestrian phones ring.
Gives pedestrians portal-like weapons.
Disguises pedestrians as environmental objects.
Makes all nearby pedestrians collapse.
Arms nearby pedestrians with railguns.
Gives pedestrian weapons changing rainbow colours.
Arms each pedestrian with a random weapon.
Allows allies to hurt one another.
Disarms nearby pedestrians.
Brings dead pedestrians back to life.
Makes pedestrians fight one another.
Applies the Get Roasted pedestrian effect.
Makes nearby pedestrians friendly.
Spawns scooter-riding characters.
Makes pedestrians react violently to minor contact.
Makes pedestrians slide across the ground.
Makes pedestrians repeatedly stumble.
Makes pedestrians leave trails of smoke.
Spawns a biker.
Spawns a heavily armoured enemy.
Spawns a couple who fight each other.
Spawns a Space Ranger character.
Spawns a squad of Ballas.
Spawns a group of dancing pedestrians.
Spawns a group of fan cats.
Spawns the Impotent Rage character.
Spawns a randomly selected hostile character.
Makes pedestrians stop and watch the player.
Arms nearby pedestrians with stun guns.
Spawns hostile tanks or tank-related enemies.
Sets or blasts nearby pedestrians with fire.
Arms pedestrians with Up-N-Atomizers.
Camera, display, colour and rendering effects.
30 eventsBends the rendered image into an arc.
Makes the minimap bounce around the screen.
Applies an extremely saturated, sharpened filter.
Distorts the view like a curved bubble.
Makes the game world unusually colourful.
Warps the rendered world and perspective.
Continuously rotates the screen.
Covers the screen and world in dense fog.
Folds and distorts the rendered image.
Applies a heavily distorted dimensional effect.
Removes most darkness and shadows.
Continuously changes the screen’s colours.
Reverses the displayed colours.
Divides the display into multiple views.
Makes much of the world disappear.
Applies colourful psychedelic visual distortion.
Gives the game a black-and-white noir appearance.
Enlarges the minimap across much of the screen.
Applies a strong yellow cinematic filter.
Horizontally mirrors the display.
Heavily blurs the game view.
Forces a more realistic first-person camera.
Separates and shifts the screen’s colour channels.
Rapidly applies chaotic screen distortion.
Drastically lowers the game’s visual quality.
Makes the display appear cracked or shattered.
Exchanges the screen’s colour channels.
Removes or hides world textures.
Applies a poor viewing-angle colour effect.
Distorts the camera’s perspective.
World time and overall game-speed effects.
10 eventsChanges the in-game time to daytime.
Changes the in-game time to evening.
Makes the game update in a delayed, stuttering fashion.
Matches game time to the computer’s clock.
Changes the in-game time to morning.
Changes the in-game time to night.
Makes in-game time pass rapidly.
Makes time move primarily when the player moves.
Reduces game speed to one-fifth.
Reduces game speed by half.
Weather, visibility and large-scale world effects.
11 eventsChanges the weather to extra sunny.
Covers the world in fog.
Changes the weather to neutral conditions.
Rapidly cycles through colourful weather conditions.
Changes the weather to snowy conditions.
Creates a severe storm.
Creates a black hole that pulls in nearby entities.
Turns off lights across the city.
Makes distant parts of the world disappear.
Covers the environment in snow.
Makes whales fall from the sky.
Gravity, audio, spawns, world events and assorted chaos effects.
108 eventsCreates a large-scale destructive disaster.
Violently shakes the player and surrounding world.
Applies extremely strong gravity.
Reverses gravity.
Reverses the player’s current movement.
Reduces gravity throughout the world.
Rains destructive meteors from the sky.
Calls an airstrike near the player.
Gives the current vehicle a sudden boost.
Brings dead pedestrians back to life.
Displays the game’s credits.
Moves the game view like a DVD screensaver.
Shakes the world like an earthquake.
Highlights entities through the environment.
Makes it appear that the game has crashed.
Simulates a misleading vehicle turn.
Launches fireworks around the player.
Creates streams of fire from weapons or entities.
Turns the interface upside down.
Applies a console-style gameplay effect.
Attaches the player’s vehicle to a tow vehicle.
Removes most pedestrians and traffic.
Applies the Bad Boys chaos encounter.
Raises the pitch of game audio.
Makes environmental objects jump.
Lowers the pitch of game audio.
Changes objects touched by the player.
Makes game audio sound muffled.
Spawns a news crew encounter.
Removes or hides the sky.
Clears the current map waypoint.
Makes vehicles leave slippery oil behind.
Limits weapon magazines to one shot.
Temporarily pauses gameplay.
Makes the player perform a respectful gesture.
Changes the display to a narrow portrait layout.
Sends the player through a quick Sprunk-related stop.
Spawns ramps and traffic obstacles.
Places the map waypoint at a random location.
Continuously changes gravity strength or direction.
Removes water from the world.
Replaces the current vehicle and displays the sender’s name.
Pulls everything sideways.
Makes normally non-solid props collide with entities.
Spawns a large orange ball.
Spawns a Ferris wheel.
Spawns a UFO.
Makes environmental objects spin.
Turns unusual objects into weapons.
Forces an exaggerated vehicle stunt.
Turns the current vehicle around.
Makes vehicles fall from the sky.
Randomly distorts game audio pitch.
Changes or disguises the player.
Hides the game interface.
Hides the minimap and radar.
Deliberately triggers no gameplay effect.
Removes traffic from the roads.
Breaks the doors off nearby vehicles.
Deletes the player’s current vehicle.
Forces occupants out of vehicles.
Explodes the player’s current vehicle.
Disables nearby vehicle engines.
Prevents the player from leaving their vehicle.
Fully upgrades nearby vehicles.
Bursts the tyres of nearby vehicles.
Randomly modifies nearby vehicles.
Repairs nearby damaged vehicles.
Fills the current vehicle with random pedestrians.
Removes or greatly reduces the player’s money.
Spawns an Adder supercar.
Spawns a hostile chimpanzee.
Spawns a bale trailer.
Spawns a blimp.
Spawns a blue Sultan.
Spawns a BMX bicycle.
Spawns a bus.
Spawns a Buzzard helicopter.
Spawns a cargo aircraft.
Spawns a friendly chimpanzee.
Spawns a friendly dog.
Spawns Brad as a companion.
Spawns a randomly selected ally.
Spawns a Dump industrial vehicle.
Spawns a Faggio scooter.
Spawns a hostile Griefer Jesus.
Spawns a stronger Griefer Jesus.
Spawns a monster truck.
Spawns a randomly selected vehicle.
Spawns a Rhino tank.
Spawns a funeral-themed encounter.
Spawns a badly damaged Ruiner.
Spawns a tugboat.
Makes the world extremely dark.
Covers the display with television-like static.
Makes it appear that the player teleported.
Turns the apparent fake teleport into a real one.
Moves the player to Fort Zancudo.
Moves the player to Los Santos International Airport.
Moves the player onto Maze Bank Tower.
Moves the player to a random mission location.
Moves the player to Mount Chiliad.
Moves the player somewhere random.
Moves the player high into the sky.
Forces the current vehicle to accelerate fully.
Pulls traffic towards the player.
Applies extremely weak gravity.
Spawns or creates zombies that explode.
HypeMyStream supports GTA V: Chaos Mode from Steam, Epic Games and Rockstar Games Launcher on Windows PC. Console editions are not supported.
Use a supported Windows PC copy. Xbox and PlayStation console editions are not supported.
Store availability links to the officialSteam,Epic Games andRockstar Games listings. HypeMyStream support applies only to their Windows PC builds.
Choose Steam, Epic Games or Rockstar Games on Windows PC to use the HypeMyStream Chaos Mode integration. Console editions are not supported.
Store availability last checked July 2026. Prices and subscriptions can change.